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Searched refs:mGsMultiview (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.h70 d3d11::LazyShader<ID3D11GeometryShader> mGsMultiview; variable
DClear11.cpp120 mGsMultiview(g_GS_Multiview_Clear, ArraySize(g_GS_Multiview_Clear), "Clear11 GS Multiview"), in ShaderManager()
181 ANGLE_TRY(mGsMultiview.resolve(context11, renderer)); in getShadersAndLayout()
183 *gs = &mGsMultiview.getObj(); in getShadersAndLayout()