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Searched refs:mHandleAllocator (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DResourceManager.cpp70 this->mHandleAllocator.reset(); in reset()
92 this->mHandleAllocator.release(GetIDValue(handle)); in deleteObject()
130 return AllocateEmptyObject(&mHandleAllocator, &mObjectMap); in createBuffer()
167 ShaderProgramID handle = ShaderProgramID{mHandleAllocator.allocate()}; in createShader()
184 ShaderProgramID handle = ShaderProgramID{mHandleAllocator.allocate()}; in createProgram()
207 mHandleAllocator.release(id.value); in deleteObject()
239 return AllocateEmptyObject(&mHandleAllocator, &mObjectMap); in createTexture()
257 mHandleAllocator.enableLogging(true); in enableHandleAllocatorLogging()
281 return {AllocateEmptyObject(&mHandleAllocator, &mObjectMap)}; in createRenderbuffer()
309 return AllocateEmptyObject(&mHandleAllocator, &mObjectMap); in createSampler()
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DResourceManager.h59 HandleAllocator mHandleAllocator; variable
121 this->mHandleAllocator.reserve(GetIDValue(handle)); in checkObjectAllocationImpl()