Searched refs:mHandleAllocator (Results 1 – 2 of 2) sorted by relevance
70 this->mHandleAllocator.reset(); in reset()92 this->mHandleAllocator.release(GetIDValue(handle)); in deleteObject()130 return AllocateEmptyObject(&mHandleAllocator, &mObjectMap); in createBuffer()167 ShaderProgramID handle = ShaderProgramID{mHandleAllocator.allocate()}; in createShader()184 ShaderProgramID handle = ShaderProgramID{mHandleAllocator.allocate()}; in createProgram()207 mHandleAllocator.release(id.value); in deleteObject()239 return AllocateEmptyObject(&mHandleAllocator, &mObjectMap); in createTexture()257 mHandleAllocator.enableLogging(true); in enableHandleAllocatorLogging()281 return {AllocateEmptyObject(&mHandleAllocator, &mObjectMap)}; in createRenderbuffer()309 return AllocateEmptyObject(&mHandleAllocator, &mObjectMap); in createSampler()[all …]
59 HandleAllocator mHandleAllocator; variable121 this->mHandleAllocator.reserve(GetIDValue(handle)); in checkObjectAllocationImpl()