Searched refs:mImmutable (Results 1 – 7 of 7) sorted by relevance
14 private boolean mImmutable; field in Flags22 mImmutable = false; in Flags()40 if (mImmutable) { in setFlag()57 mImmutable = true; in immutable()
20 mImmutable(false), in MemoryObject()44 mImmutable = true; in importFd()54 mImmutable = true; in importZirconHandle()
37 bool isImmutable() const { return mImmutable; } in isImmutable()51 bool mImmutable; variable
37 mImmutable(GL_FALSE), in BufferState()151 mState.mImmutable = (usage == BufferUsage::InvalidEnum); in bufferDataImpl()195 mState.mImmutable = GL_TRUE; in bufferExternalDataImpl()
67 GLboolean mImmutable; variable136 GLboolean isImmutable() const { return mState.mImmutable; } in isImmutable()
82 mImmutable(false), in TextureD3D()1322 mImmutable = true; in setStorage()2063 mImmutable = true; in setStorage()2777 mImmutable = true; in setStorage()3509 mImmutable = true; in setStorage()4086 mImmutable = true; in setStorageMultisample()4204 mImmutable = true; in setStorageMultisample()
79 bool isImmutable() const { return mImmutable; } in isImmutable()196 bool mImmutable; variable