Searched refs:mImplicitMSTexture (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/renderer/metal/ |
D | RenderTargetMtl.mm | 23 mImplicitMSTexture(std::move(other.mImplicitMSTexture)), 43 mImplicitMSTexture = implicitMSTexture; 56 mImplicitMSTexture = implicitMSTexture; 68 mImplicitMSTexture.reset(); 83 rpaDescOut->implicitMSTexture = mImplicitMSTexture.lock();
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D | RenderBufferMtl.mm | 32 mImplicitMSTexture = nullptr; 96 /* allowFormatView */ mFormat.hasDepthAndStencilBits(), &mImplicitMSTexture)); 108 mRenderTarget.setWithImplicitMSTexture(mTexture, mImplicitMSTexture, 129 if (mImplicitMSTexture) 132 context, mImplicitMSTexture, mFormat, 150 if (mImplicitMSTexture) 153 context, mImplicitMSTexture, mFormat,
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D | RenderTargetMtl.h | 50 mtl::TextureRef getImplicitMSTexture() const { return mImplicitMSTexture.lock(); } in getImplicitMSTexture() 60 mtl::TextureWeakRef mImplicitMSTexture; variable
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D | RenderBufferMtl.h | 60 mtl::TextureRef mImplicitMSTexture; variable
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