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Searched refs:mImplicitMSTexture (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
DRenderTargetMtl.mm23 mImplicitMSTexture(std::move(other.mImplicitMSTexture)),
43 mImplicitMSTexture = implicitMSTexture;
56 mImplicitMSTexture = implicitMSTexture;
68 mImplicitMSTexture.reset();
83 rpaDescOut->implicitMSTexture = mImplicitMSTexture.lock();
DRenderBufferMtl.mm32 mImplicitMSTexture = nullptr;
96 /* allowFormatView */ mFormat.hasDepthAndStencilBits(), &mImplicitMSTexture));
108 mRenderTarget.setWithImplicitMSTexture(mTexture, mImplicitMSTexture,
129 if (mImplicitMSTexture)
132 context, mImplicitMSTexture, mFormat,
150 if (mImplicitMSTexture)
153 context, mImplicitMSTexture, mFormat,
DRenderTargetMtl.h50 mtl::TextureRef getImplicitMSTexture() const { return mImplicitMSTexture.lock(); } in getImplicitMSTexture()
60 mtl::TextureWeakRef mImplicitMSTexture; variable
DRenderBufferMtl.h60 mtl::TextureRef mImplicitMSTexture; variable