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Searched refs:mImpulse (Results 1 – 4 of 4) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameObject.java34 private Vector2 mImpulse; field in GameObject
86 mImpulse = new Vector2(); in GameObject()
103 mImpulse.zero(); in reset()
193 return mImpulse; in getImpulse()
197 mImpulse.set(impulse); in setImpulse()
/external/drrickorang/LoopbackApp/app/src/main/cpp/lb2/
Dtest_context.h77 mImpulse(impulse, testFrameCount, channelCount) {} in LatencyTestContext()
82 AudioBufferView<sample_t> getImpulse() const { return mImpulse; } in getImpulse()
86 const AudioBufferView<sample_t> mImpulse; variable
Dloopback_test.cpp94 mImpulse(testCtx->getImpulse()) { in LatencyTest()
139 mImpulse.getView(mInjectImpulseNextFramePos, expectedFrames); in writeCallback()
141 if (mInjectImpulseNextFramePos >= static_cast<int>(mImpulse.getFrameCount())) { in writeCallback()
Dloopback_test.h82 AudioBufferView<sample_t> mImpulse; variable