Searched refs:mImpulse (Results 1 – 4 of 4) sorted by relevance
34 private Vector2 mImpulse; field in GameObject86 mImpulse = new Vector2(); in GameObject()103 mImpulse.zero(); in reset()193 return mImpulse; in getImpulse()197 mImpulse.set(impulse); in setImpulse()
77 mImpulse(impulse, testFrameCount, channelCount) {} in LatencyTestContext()82 AudioBufferView<sample_t> getImpulse() const { return mImpulse; } in getImpulse()86 const AudioBufferView<sample_t> mImpulse; variable
94 mImpulse(testCtx->getImpulse()) { in LatencyTest()139 mImpulse.getView(mInjectImpulseNextFramePos, expectedFrames); in writeCallback()141 if (mInjectImpulseNextFramePos >= static_cast<int>(mImpulse.getFrameCount())) { in writeCallback()
82 AudioBufferView<sample_t> mImpulse; variable