Searched refs:mIndexedBuffers (Results 1 – 4 of 4) sorted by relevance
57 mIndexedBuffers(maxIndexedBuffers) in TransformFeedbackState()64 return mIndexedBuffers[idx]; in getIndexedBuffer()69 return mIndexedBuffers; in getIndexedBuffers()107 for (size_t i = 0; i < mState.mIndexedBuffers.size(); i++) in onDestroy()109 mState.mIndexedBuffers[i].set(context, nullptr, 0, 0); in onDestroy()155 ASSERT(strides.size() <= mState.mIndexedBuffers.size() && !strides.empty()); in begin()160 GetBoundBufferAvailableSize(mState.mIndexedBuffers[index]) / strides[index]; in begin()227 for (auto &buffer : mState.mIndexedBuffers) in onVerticesDrawn()260 for (size_t index = 0; index < mState.mIndexedBuffers.size(); index++) in detachBuffer()262 if (mState.mIndexedBuffers[index].id() == bufferID) in detachBuffer()[all …]
57 std::vector<OffsetBindingPointer<Buffer>> mIndexedBuffers; variable
84 mIndexedBuffers(), in StateManagerGL()166 mIndexedBuffers[gl::BufferBinding::Uniform].resize(rendererCaps.maxUniformBufferBindings);167 mIndexedBuffers[gl::BufferBinding::AtomicCounter].resize(169 mIndexedBuffers[gl::BufferBinding::ShaderStorage].resize(304 auto &indexedTarget = mIndexedBuffers[target]; in deleteBuffer()444 ASSERT(index < mIndexedBuffers[target].size()); in bindBufferBase()445 auto &binding = mIndexedBuffers[target][index]; in bindBufferBase()466 auto &binding = mIndexedBuffers[target][index]; in bindBufferRange()
396 angle::PackedEnumMap<gl::BufferBinding, std::vector<IndexedBufferBinding>> mIndexedBuffers; variable