/external/angle/src/tests/compiler_tests/ |
D | ShaderValidation_test.cpp | 138 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 156 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 174 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 192 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 210 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 229 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 248 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 269 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 285 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 302 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() [all …]
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D | BufferVariables_test.cpp | 58 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 73 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 91 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 109 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 125 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 143 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 160 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 178 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 196 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 214 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() [all …]
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D | QualificationOrder_test.cpp | 51 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 67 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 82 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 98 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 117 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 135 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 153 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 171 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 189 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 207 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() [all …]
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D | GeometryShader_test.cpp | 135 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 151 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 168 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 186 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 204 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 221 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 226 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 243 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 252 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 272 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() [all …]
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D | SamplerMultisample_test.cpp | 60 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 82 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 98 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 114 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 130 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 147 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 164 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 181 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 198 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 215 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() [all …]
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D | ARB_texture_rectangle_test.cpp | 49 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 69 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 88 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 106 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 122 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 134 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 154 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 171 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 185 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 190 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() [all …]
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D | AtomicCounter_test.cpp | 49 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 86 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 101 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 116 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 132 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 148 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 165 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 181 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 196 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 211 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() [all …]
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D | OES_texture_cube_map_array_test.cpp | 56 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 74 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 92 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 111 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 129 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 148 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 167 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 186 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 204 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
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D | AppendixALimitations_test.cpp | 48 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 71 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 96 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 115 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 134 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
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D | OVR_multiview_test.cpp | 205 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 224 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 242 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 260 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 290 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 308 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 326 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 345 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 367 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 390 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() [all …]
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D | OVR_multiview2_test.cpp | 208 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 226 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 244 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 274 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 292 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 310 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 329 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 351 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 374 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 398 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() [all …]
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D | SamplerVideoWEBGL_test.cpp | 46 FAIL() << "Shader compilation passed, expecting fail:\n" << mInfoLog; in TEST_F() 67 FAIL() << "Shader compilation passed, expecting fail:\n" << mInfoLog; in TEST_F() 85 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 105 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
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D | ExtensionDirective_test.cpp | 40 << mInfoLog; in testCompileNeedsExtensionDirective() 46 << mInfoLog; in testCompileNeedsExtensionDirective() 52 << mInfoLog; in testCompileNeedsExtensionDirective() 59 << mInfoLog; in testCompileNeedsExtensionDirective() 64 << mInfoLog; in testCompileNeedsExtensionDirective()
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D | QualificationOrderESSL31_test.cpp | 46 FAIL() << "Shader compilation failed, expecting success" << mInfoLog; in TEST_F() 69 FAIL() << "Shader compilation failed, expecting success" << mInfoLog; in TEST_F() 94 FAIL() << "Shader compilation failed, expecting success" << mInfoLog; in TEST_F() 121 FAIL() << "Shader compilation failed, expecting success" << mInfoLog; in TEST_F() 149 FAIL() << "Shader compilation failed, expecting success" << mInfoLog; in TEST_F()
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D | TextureFunction_test.cpp | 71 << mInfoLog; in TEST_F() 83 << mInfoLog; in TEST_F() 95 << mInfoLog; in TEST_F()
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D | ShaderImage_test.cpp | 146 FAIL() << "Shader compilation failed" << mInfoLog; in TEST_F() 166 FAIL() << "Shader compilation failed" << mInfoLog; in TEST_F() 188 FAIL() << "Shader compilation failed" << mInfoLog; in TEST_F() 218 FAIL() << "Shader compilation failed" << mInfoLog; in TEST_F() 252 FAIL() << "Shader compilation failed" << mInfoLog; in TEST_F()
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D | WorkGroupSize_test.cpp | 41 mInfoLog = infoSink.info.c_str(); in compile() 46 std::string mInfoLog; member in WorkGroupSizeTest
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D | TypeTracking_test.cpp | 41 mInfoLog = RemoveSymbolIdsFromInfoLog(infoSink.info.c_str()); in compile() 43 FAIL() << "Shader compilation failed " << mInfoLog; in compile() 50 return mInfoLog.find(stringToFind) != std::string::npos; in foundInIntermediateTree() 72 std::string mInfoLog; member in TypeTrackingTest
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D | VectorizeVectorScalarArithmetic_test.cpp | 48 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
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D | RewriteDoWhile_test.cpp | 52 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
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/external/angle/src/tests/test_utils/ |
D | ShaderCompileTreeTest.cpp | 139 mInfoLog = infoSink.info.c_str(); in compile() 147 FAIL() << "Shader compilation into ESSL failed, log:\n" << mInfoLog; in compileAssumeSuccess() 153 return mInfoLog.find("WARNING: ") != std::string::npos; in hasWarning()
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/external/angle/src/libANGLE/ |
D | ProgramExecutable.cpp | 636 return static_cast<int>(mInfoLog.getLength()); in getInfoLogLength() 641 return mInfoLog.getLog(bufSize, length, infoLog); in getInfoLog() 646 return mInfoLog.str(); in getInfoLogString() 918 if (!varyingPacking->collectAndPackUserVaryings(mInfoLog, context->getCaps(), packMode, in linkMergedVaryings() 945 mInfoLog << "Capture of array elements is undefined and not supported."; in linkValidateTransformFeedback() 952 mInfoLog << "Two transform feedback varyings include the same array element (" in linkValidateTransformFeedback() 961 mInfoLog << "Two transform feedback varyings specify the same output variable (" in linkValidateTransformFeedback() 979 mInfoLog << "Transform feedback varying " << tfVaryingName in linkValidateTransformFeedback() 987 mInfoLog << "Struct cannot be captured directly (" << baseName << ")."; in linkValidateTransformFeedback() 998 mInfoLog << "Capture of arrays is undefined and not supported."; in linkValidateTransformFeedback() [all …]
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D | Shader.cpp | 205 if (mInfoLog.empty()) in getInfoLogLength() 210 return (static_cast<int>(mInfoLog.length()) + 1); in getInfoLogLength() 221 index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length())); in getInfoLog() 222 memcpy(infoLog, mInfoLog.c_str(), index); in getInfoLog() 320 mInfoLog.clear(); in compile() 400 mInfoLog += mCompilingState->compileEvent->getInfoLog(); in resolveCompile() 411 mInfoLog += sh::GetInfoLog(compilerHandle); in resolveCompile() 412 INFO() << std::endl << mInfoLog; in resolveCompile() 589 bool success = mCompilingState->compileEvent->postTranslate(&mInfoLog); in resolveCompile()
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/external/angle/src/libANGLE/renderer/gl/ |
D | ShaderGL.cpp | 205 mInfoLog += &buf[0]; in checkShader() 206 WARN() << std::endl << mInfoLog; in checkShader() 235 mInfoLog += "bindWorkerContext failed.\n" + workerInfoLog; in compileAndCheckShaderInWorker() 245 mInfoLog.clear(); in compile() 387 *infoLog = mInfoLog; in compile()
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D | ShaderGL.h | 49 std::string mInfoLog; variable
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