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Searched refs:mInputs (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h388 const gl::InputLayout &inputs() const { return mInputs; } in inputs()
395 gl::InputLayout mInputs; variable
DProgramD3D.cpp595 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable) in VertexExecutable()