Searched refs:mIsInitialized (Results 1 – 4 of 4) sorted by relevance
20 : mDevice(nativeDevice), mDeviceType(deviceType), mIsInitialized(false) in DeviceD3D()26 if (mIsInitialized && mDeviceType == EGL_D3D11_DEVICE_ANGLE) in ~DeviceD3D()37 ASSERT(mIsInitialized); in getAttribute()47 ASSERT(!mIsInitialized); in initialize()69 mIsInitialized = true; in initialize()
34 bool mIsInitialized; variable
37 ANGLE_INLINE bool valid() const { return mIsInitialized; } in valid()47 bool mIsInitialized = false; variable
148 mIsInitialized = true; in initShaders()158 mIsInitialized = false; in release()172 mIsInitialized = true; in load()