Home
last modified time | relevance | path

Searched refs:mIsInitialized (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDeviceD3D.cpp20 : mDevice(nativeDevice), mDeviceType(deviceType), mIsInitialized(false) in DeviceD3D()
26 if (mIsInitialized && mDeviceType == EGL_D3D11_DEVICE_ANGLE) in ~DeviceD3D()
37 ASSERT(mIsInitialized); in getAttribute()
47 ASSERT(!mIsInitialized); in initialize()
69 mIsInitialized = true; in initialize()
DDeviceD3D.h34 bool mIsInitialized; variable
/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.h37 ANGLE_INLINE bool valid() const { return mIsInitialized; } in valid()
47 bool mIsInitialized = false; variable
DProgramExecutableVk.cpp148 mIsInitialized = true; in initShaders()
158 mIsInitialized = false; in release()
172 mIsInitialized = true; in load()