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Searched refs:mIsMapped (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DBuffer.cpp33 mIsMapped = false; in Buffer()
91 mIsMapped = true; in mapRange()
106 mIsMapped = false; in unmap()
DBuffer.h45 bool isMapped() const { return mIsMapped; } in isMapped()
60 bool mIsMapped; variable
/external/angle/src/libANGLE/renderer/gl/
DBufferGL.cpp36 mIsMapped(false), in BufferGL()
170 mIsMapped = true; in map()
202 mIsMapped = true; in mapRange()
219 ASSERT(mIsMapped); in unmap()
236 mIsMapped = false; in unmap()
255 ASSERT(!mIsMapped); in getIndexRange()
DBufferGL.h62 bool mIsMapped;