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Searched refs:mIsRenderPassCommandBuffer (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
Dvk_helpers.h1070 void setHasRenderPass(bool hasRenderPass) { mIsRenderPassCommandBuffer = hasRenderPass; } in setHasRenderPass()
1090 return mIsRenderPassCommandBuffer ? !mRenderPassStarted : mCommandBuffer.empty(); in empty()
1096 ASSERT(mIsRenderPassCommandBuffer); in started()
1130 ASSERT(mIsRenderPassCommandBuffer); in hasWriteAfterInvalidate()
1137 ASSERT(mIsRenderPassCommandBuffer); in isInvalidated()
1149 ASSERT(mIsRenderPassCommandBuffer); in getRenderArea()
1164 ASSERT(mIsRenderPassCommandBuffer); in getAndResetCounter()
1172 ASSERT(mIsRenderPassCommandBuffer); in getFramebufferHandle()
1204 bool hasRenderPass() const { return mIsRenderPassCommandBuffer; } in hasRenderPass()
1267 bool mIsRenderPassCommandBuffer; variable
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Dvk_helpers.cpp907 mIsRenderPassCommandBuffer(false),
941 mIsRenderPassCommandBuffer = isRenderPassCommandBuffer; in initialize()
951 if (mIsRenderPassCommandBuffer) in reset()
1061 if (mIsRenderPassCommandBuffer) in imageRead()
1086 if (mIsRenderPassCommandBuffer) in imageWrite()
1105 ASSERT(mIsRenderPassCommandBuffer); in colorImagesDraw()
1139 ASSERT(mIsRenderPassCommandBuffer); in depthStencilImagesDraw()
1237 ASSERT(mIsRenderPassCommandBuffer); in updateStartedRenderPassWithDepthMode()
1340 ASSERT(mIsRenderPassCommandBuffer); in finalizeColorImageLayout()
1382 ASSERT(mIsRenderPassCommandBuffer); in finalizeDepthStencilImageLayout()
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