Searched refs:mKeyedMutex (Results 1 – 4 of 4) sorted by relevance
255 mKeyedMutex(nullptr), in D3DTextureSurfaceWGL()267 SafeRelease(mKeyedMutex); in ~D3DTextureSurfaceWGL()318 mObject->QueryInterface(&mKeyedMutex); in initialize()397 *value = mKeyedMutex; in querySurfacePointerANGLE()
92 IDXGIKeyedMutex *mKeyedMutex; variable
101 IDXGIKeyedMutex *mKeyedMutex; variable
74 mKeyedMutex(nullptr), in SwapChain11()119 SafeRelease(mKeyedMutex); in release()305 mKeyedMutex = d3d11::DynamicCastComObject<IDXGIKeyedMutex>(mOffscreenTexture.get()); in resetOffscreenColorBuffer()1038 return mKeyedMutex; in getKeyedMutex()