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Searched refs:mKeyedMutex (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp255 mKeyedMutex(nullptr), in D3DTextureSurfaceWGL()
267 SafeRelease(mKeyedMutex); in ~D3DTextureSurfaceWGL()
318 mObject->QueryInterface(&mKeyedMutex); in initialize()
397 *value = mKeyedMutex; in querySurfacePointerANGLE()
DD3DTextureSurfaceWGL.h92 IDXGIKeyedMutex *mKeyedMutex; variable
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.h101 IDXGIKeyedMutex *mKeyedMutex; variable
DSwapChain11.cpp74 mKeyedMutex(nullptr), in SwapChain11()
119 SafeRelease(mKeyedMutex); in release()
305 mKeyedMutex = d3d11::DynamicCastComObject<IDXGIKeyedMutex>(mOffscreenTexture.get()); in resetOffscreenColorBuffer()
1038 return mKeyedMutex; in getKeyedMutex()