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Searched refs:mLinkedComputeShaderStages (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h129 mLinkedComputeShaderStages.reset(); in resetLinkedShaderStages()
134 return isCompute() ? mLinkedComputeShaderStages : mLinkedGraphicsShaderStages; in getLinkedShaderStages()
140 mLinkedComputeShaderStages.set(ShaderType::Compute); in setLinkedShaderStages()
152 return (shaderType == ShaderType::Compute) ? mLinkedComputeShaderStages[shaderType] in hasLinkedShaderStage()
157 return isCompute() ? mLinkedComputeShaderStages.count() in getLinkedShaderStageCount()
399 ShaderBitSet mLinkedComputeShaderStages; variable
DProgramExecutable.cpp107 mLinkedComputeShaderStages(other.mLinkedComputeShaderStages), in ProgramExecutable()
229 mLinkedComputeShaderStages = ShaderBitSet(stream->readInt<uint8_t>()); in load()
436 for (ShaderType shaderType : mLinkedComputeShaderStages) in load()
466 stream->writeInt(mLinkedComputeShaderStages.bits()); in save()
617 for (ShaderType shaderType : mLinkedComputeShaderStages) in save()