Searched refs:mLinkedComputeShaderStages (Results 1 – 2 of 2) sorted by relevance
129 mLinkedComputeShaderStages.reset(); in resetLinkedShaderStages()134 return isCompute() ? mLinkedComputeShaderStages : mLinkedGraphicsShaderStages; in getLinkedShaderStages()140 mLinkedComputeShaderStages.set(ShaderType::Compute); in setLinkedShaderStages()152 return (shaderType == ShaderType::Compute) ? mLinkedComputeShaderStages[shaderType] in hasLinkedShaderStage()157 return isCompute() ? mLinkedComputeShaderStages.count() in getLinkedShaderStageCount()399 ShaderBitSet mLinkedComputeShaderStages; variable
107 mLinkedComputeShaderStages(other.mLinkedComputeShaderStages), in ProgramExecutable()229 mLinkedComputeShaderStages = ShaderBitSet(stream->readInt<uint8_t>()); in load()436 for (ShaderType shaderType : mLinkedComputeShaderStages) in load()466 stream->writeInt(mLinkedComputeShaderStages.bits()); in save()617 for (ShaderType shaderType : mLinkedComputeShaderStages) in save()