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Searched refs:mLinkedGraphicsShaderStages (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h130 mLinkedGraphicsShaderStages.reset(); in resetLinkedShaderStages()
134 return isCompute() ? mLinkedComputeShaderStages : mLinkedGraphicsShaderStages; in getLinkedShaderStages()
144 mLinkedGraphicsShaderStages.set(shaderType); in setLinkedShaderStages()
153 : mLinkedGraphicsShaderStages[shaderType]; in hasLinkedShaderStage()
158 : mLinkedGraphicsShaderStages.count(); in getLinkedShaderStageCount()
162 return mLinkedGraphicsShaderStages[ShaderType::TessControl] || in hasLinkedTessellationShader()
163 mLinkedGraphicsShaderStages[ShaderType::TessEvaluation]; in hasLinkedTessellationShader()
398 ShaderBitSet mLinkedGraphicsShaderStages; variable
DProgramExecutable.cpp106 : mLinkedGraphicsShaderStages(other.mLinkedGraphicsShaderStages), in ProgramExecutable()
228 mLinkedGraphicsShaderStages = ShaderBitSet(stream->readInt<uint8_t>()); in load()
422 for (ShaderType shaderType : mLinkedGraphicsShaderStages) in load()
465 stream->writeInt(mLinkedGraphicsShaderStages.bits()); in save()
603 for (ShaderType shaderType : mLinkedGraphicsShaderStages) in save()
871 return GetLastPreFragmentStage(mLinkedGraphicsShaderStages); in getLinkedTransformFeedbackStage()