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Searched refs:mLinkedInputVaryings (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.cpp429 mLinkedInputVaryings[shaderType].resize(stream->readInt<size_t>()); in load()
430 for (sh::ShaderVariable &variable : mLinkedInputVaryings[shaderType]) in load()
443 mLinkedInputVaryings[shaderType].resize(stream->readInt<size_t>()); in load()
444 for (sh::ShaderVariable &variable : mLinkedInputVaryings[shaderType]) in load()
610 stream->writeInt(mLinkedInputVaryings[shaderType].size()); in save()
611 for (const sh::ShaderVariable &shaderVariable : mLinkedInputVaryings[shaderType]) in save()
624 stream->writeInt(mLinkedInputVaryings[shaderType].size()); in save()
625 for (const sh::ShaderVariable &shaderVariable : mLinkedInputVaryings[shaderType]) in save()
859 mLinkedInputVaryings[shaderType] = shader->getInputVaryings(); in saveLinkedStateInfo()
DProgramExecutable.h321 return mLinkedInputVaryings[shaderType]; in getLinkedInputVaryings()
485 ShaderMap<std::vector<sh::ShaderVariable>> mLinkedInputVaryings; variable
DProgramPipeline.cpp401 mState.mExecutable->mLinkedInputVaryings[shaderType] = in updateLinkedVaryings()
412 mState.mExecutable->mLinkedInputVaryings[ShaderType::Compute] = in updateLinkedVaryings()