Searched refs:mLinkedInputVaryings (Results 1 – 3 of 3) sorted by relevance
429 mLinkedInputVaryings[shaderType].resize(stream->readInt<size_t>()); in load()430 for (sh::ShaderVariable &variable : mLinkedInputVaryings[shaderType]) in load()443 mLinkedInputVaryings[shaderType].resize(stream->readInt<size_t>()); in load()444 for (sh::ShaderVariable &variable : mLinkedInputVaryings[shaderType]) in load()610 stream->writeInt(mLinkedInputVaryings[shaderType].size()); in save()611 for (const sh::ShaderVariable &shaderVariable : mLinkedInputVaryings[shaderType]) in save()624 stream->writeInt(mLinkedInputVaryings[shaderType].size()); in save()625 for (const sh::ShaderVariable &shaderVariable : mLinkedInputVaryings[shaderType]) in save()859 mLinkedInputVaryings[shaderType] = shader->getInputVaryings(); in saveLinkedStateInfo()
321 return mLinkedInputVaryings[shaderType]; in getLinkedInputVaryings()485 ShaderMap<std::vector<sh::ShaderVariable>> mLinkedInputVaryings; variable
401 mState.mExecutable->mLinkedInputVaryings[shaderType] = in updateLinkedVaryings()412 mState.mExecutable->mLinkedInputVaryings[ShaderType::Compute] = in updateLinkedVaryings()