Searched refs:mLinkedOutputVaryings (Results 1 – 3 of 3) sorted by relevance
424 mLinkedOutputVaryings[shaderType].resize(stream->readInt<size_t>()); in load()425 for (sh::ShaderVariable &variable : mLinkedOutputVaryings[shaderType]) in load()438 mLinkedOutputVaryings[shaderType].resize(stream->readInt<size_t>()); in load()439 for (sh::ShaderVariable &variable : mLinkedOutputVaryings[shaderType]) in load()605 stream->writeInt(mLinkedOutputVaryings[shaderType].size()); in save()606 for (const sh::ShaderVariable &shaderVariable : mLinkedOutputVaryings[shaderType]) in save()619 stream->writeInt(mLinkedOutputVaryings[shaderType].size()); in save()620 for (const sh::ShaderVariable &shaderVariable : mLinkedOutputVaryings[shaderType]) in save()858 mLinkedOutputVaryings[shaderType] = shader->getOutputVaryings(); in saveLinkedStateInfo()
317 return mLinkedOutputVaryings[shaderType]; in getLinkedOutputVaryings()484 ShaderMap<std::vector<sh::ShaderVariable>> mLinkedOutputVaryings; variable
399 mState.mExecutable->mLinkedOutputVaryings[shaderType] = in updateLinkedVaryings()410 mState.mExecutable->mLinkedOutputVaryings[ShaderType::Compute] = in updateLinkedVaryings()