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Searched refs:mLinkingState (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DProgram.cpp1370 ASSERT(!mLinkingState); in id()
1376 ASSERT(!mLinkingState); in setLabel()
1382 ASSERT(!mLinkingState); in getLabel()
1408 ASSERT(!mLinkingState); in getAttachedShadersCount()
1423 ASSERT(!mLinkingState); in getAttachedShader()
1429 ASSERT(!mLinkingState); in bindAttributeLocation()
1435 ASSERT(!mLinkingState); in bindUniformLocation()
1455 if (mLinkingState && mLinkingState->linkedExecutable) in link()
1457 mState.mExecutable = mLinkingState->linkedExecutable; in link()
1468 ASSERT(!mLinkingState); in linkImpl()
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DProgram.h473 ASSERT(!mLinkingState); in getImplementation()
498 bool hasLinkingState() const { return mLinkingState != nullptr; } in hasLinkingState()
502 ASSERT(!mLinkingState); in isLinked()
541 ASSERT(!mLinkingState); in getActiveOutputVariables()
563 ASSERT(!mLinkingState); in getUniformLocations()
569 ASSERT(!mLinkingState); in getUniformByIndex()
647 ASSERT(!mLinkingState); in getActiveUniformBlockCount()
653 ASSERT(!mLinkingState); in getActiveAtomicCounterBufferCount()
659 ASSERT(!mLinkingState); in getActiveShaderStorageBlockCount()
701 ASSERT(!mLinkingState); in addRef()
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