Searched refs:mMipLevels (Results 1 – 4 of 4) sorted by relevance
30 mMipLevels(0), in TextureStorage9()92 return static_cast<int>(mMipLevels) - mTopLevel; in getLevelCount()114 mMipLevels = surfaceTexture->GetLevelCount(); in TextureStorage9_2D()124 mRenderTargets.resize(mMipLevels, nullptr); in TextureStorage9_2D()146 mMipLevels = mTopLevel + levels; in TextureStorage9_2D()253 ASSERT(mMipLevels > 0); in getBaseTexture()258 static_cast<unsigned int>(mMipLevels), getUsage(), in getBaseTexture()302 mMipLevels = mTopLevel + 1; in TextureStorage9_EGLImage()425 mMipLevels = mTopLevel + levels; in TextureStorage9_Cube()536 ASSERT(mMipLevels > 0); in getBaseTexture()[all …]
59 size_t mMipLevels; variable
86 mMipLevels(0), in TextureStorage11()183 return mMipLevels - mTopLevel; in getLevelCount()213 UINT subresource = D3D11CalcSubresource(mipSlice, arraySlice, mMipLevels); in getSubresourceIndex()234 mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - effectiveBaseLevel); in getSRVForSampler()239 ASSERT(mipLevels == 1 || mipLevels == mMipLevels); in getSRVForSampler()374 mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - baseLevel); in getSRVLevels()378 ASSERT(mipLevels == 1 || mipLevels == mMipLevels); in getSRVLevels()687 for (unsigned int level = 0; level < mMipLevels; level++) in verifySwizzleExists()995 mMipLevels = texDesc.MipLevels; in TextureStorage11_2D()1033 mMipLevels = mTopLevel + levels; in TextureStorage11_2D()[all …]
217 unsigned int mMipLevels; variable