Searched refs:mMultiSampling (Results 1 – 2 of 2) sorted by relevance
354 mMultiSampling(false),500 mMultiSampling = true; in initialize()1101 if (mMultiSampling != enabled) in setMultisampling()1103 mMultiSampling = enabled; in setMultisampling()2370 *params = mMultiSampling; in getBooleanv()2458 *params = static_cast<GLfloat>(mMultiSampling); in getFloatv()2930 *params = static_cast<GLint>(mMultiSampling); in getIntegerv()
257 bool isMultisamplingEnabled() const { return mMultiSampling; } in isMultisamplingEnabled()1119 bool mMultiSampling; variable