Searched refs:mMultiviewBaseViewLayerIndexUniformLocation (Results 1 – 2 of 2) sorted by relevance
42 mMultiviewBaseViewLayerIndexUniformLocation(-1), in ProgramGL()963 mMultiviewBaseViewLayerIndexUniformLocation = -1; in preLink()1038 mMultiviewBaseViewLayerIndexUniformLocation = in postLink()1040 ASSERT(mMultiviewBaseViewLayerIndexUniformLocation != -1); in postLink()1047 ASSERT(mMultiviewBaseViewLayerIndexUniformLocation != -1); in enableSideBySideRenderingPath()1050 mFunctions->programUniform1i(mProgramID, mMultiviewBaseViewLayerIndexUniformLocation, -1); in enableSideBySideRenderingPath()1056 ASSERT(mMultiviewBaseViewLayerIndexUniformLocation != -1); in enableLayeredRenderingPath()1059 mFunctions->programUniform1i(mProgramID, mMultiviewBaseViewLayerIndexUniformLocation, in enableLayeredRenderingPath()
155 GLint mMultiviewBaseViewLayerIndexUniformLocation; variable