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Searched refs:mMultiviewBaseViewLayerIndexUniformLocation (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DProgramGL.cpp42 mMultiviewBaseViewLayerIndexUniformLocation(-1), in ProgramGL()
963 mMultiviewBaseViewLayerIndexUniformLocation = -1; in preLink()
1038 mMultiviewBaseViewLayerIndexUniformLocation = in postLink()
1040 ASSERT(mMultiviewBaseViewLayerIndexUniformLocation != -1); in postLink()
1047 ASSERT(mMultiviewBaseViewLayerIndexUniformLocation != -1); in enableSideBySideRenderingPath()
1050 mFunctions->programUniform1i(mProgramID, mMultiviewBaseViewLayerIndexUniformLocation, -1); in enableSideBySideRenderingPath()
1056 ASSERT(mMultiviewBaseViewLayerIndexUniformLocation != -1); in enableLayeredRenderingPath()
1059 mFunctions->programUniform1i(mProgramID, mMultiviewBaseViewLayerIndexUniformLocation, in enableLayeredRenderingPath()
DProgramGL.h155 GLint mMultiviewBaseViewLayerIndexUniformLocation; variable