Searched refs:mNativeCaps (Results 1 – 9 of 9) sorted by relevance
514 mNativeCaps.minInterpolationOffset = limitsVk.minInterpolationOffset; in ensureCapsInitialized()515 mNativeCaps.maxInterpolationOffset = limitsVk.maxInterpolationOffset; in ensureCapsInitialized()516 mNativeCaps.subPixelInterpolationOffsetBits = limitsVk.subPixelInterpolationOffsetBits; in ensureCapsInitialized()539 (mNativeCaps.maxInterpolationOffset >= 0.5 || in ensureCapsInitialized()543 mNativeCaps.maxElementIndex = std::numeric_limits<GLuint>::max() - 1; in ensureCapsInitialized()544 mNativeCaps.max3DTextureSize = LimitToInt(limitsVk.maxImageDimension3D); in ensureCapsInitialized()545 mNativeCaps.max2DTextureSize = in ensureCapsInitialized()547 mNativeCaps.maxArrayTextureLayers = LimitToInt(limitsVk.maxImageArrayLayers); in ensureCapsInitialized()548 mNativeCaps.maxLODBias = limitsVk.maxSamplerLodBias; in ensureCapsInitialized()549 mNativeCaps.maxCubeMapTextureSize = LimitToInt(limitsVk.maxImageDimensionCube); in ensureCapsInitialized()[all …]
434 mutable gl::Caps mNativeCaps; variable
1198 mFormatTable.initialize(this, &mNativeTextureCaps, &mNativeCaps.compressedTextureFormats); in initialize()2611 return mNativeCaps; in getNativeCaps()
585 return mNativeCaps;614 mNativeCaps = gl::Caps();621 mNativeCaps.maxElementIndex = std::numeric_limits<GLuint>::max() - 1;622 mNativeCaps.max3DTextureSize = 2048;624 mNativeCaps.max2DTextureSize = 16384;626 mNativeCaps.maxVaryingVectors = 31 - 1;627 mNativeCaps.maxVertexOutputComponents = mNativeCaps.maxFragmentInputComponents = 124 - 4;631 mNativeCaps.max2DTextureSize = 16384;632 mNativeCaps.maxVertexOutputComponents = mNativeCaps.maxFragmentInputComponents = 124;633 mNativeCaps.maxVaryingVectors = mNativeCaps.maxVertexOutputComponents / 4;[all …]
200 mutable gl::Caps mNativeCaps; variable
126 generateCaps(&mNativeCaps, &mNativeTextureCaps, &mNativeExtensions, &mNativeLimitations); in ensureCapsInitialized()134 return mNativeCaps; in getNativeCaps()
440 mutable gl::Caps mNativeCaps; variable
298 generateCaps(&mNativeCaps, &mNativeTextureCaps, &mNativeExtensions, &mNativeLimitations); in ensureCapsInitialized()306 return mNativeCaps; in getNativeCaps()
163 mutable gl::Caps mNativeCaps; variable