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Searched refs:mNullSRVs (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h557 std::vector<ID3D11ShaderResourceView *> mNullSRVs; variable
DStateManager11.cpp1918 mNullSRVs.resize(caps.maxShaderTextureImageUnits[gl::ShaderType::Fragment], nullptr); in ensureInitialized()