Searched refs:mNumActiveShaderImages (Results 1 – 2 of 2) sorted by relevance
165 gl::ShaderMap<int> mNumActiveShaderImages; variable
587 mNumActiveShaderImages[shaderType] = 0; in onImageChange()607 (mNumActiveShaderImages[shaderType] < numImages); in updateBuffer()622 mNumActiveShaderImages[shaderType] = numImages; in updateBuffer()