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Searched refs:mNumActiveShaderImages (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h165 gl::ShaderMap<int> mNumActiveShaderImages; variable
DStateManager11.cpp587 mNumActiveShaderImages[shaderType] = 0; in onImageChange()
607 (mNumActiveShaderImages[shaderType] < numImages); in updateBuffer()
622 mNumActiveShaderImages[shaderType] = numImages; in updateBuffer()