Searched refs:mNumActiveShaderReadonlyImages (Results 1 – 2 of 2) sorted by relevance
163 gl::ShaderMap<int> mNumActiveShaderReadonlyImages; variable
580 mNumActiveShaderReadonlyImages[shaderType] = 0; in onImageChange()606 (mNumActiveShaderReadonlyImages[shaderType] < numReadonlyImages) || in updateBuffer()621 mNumActiveShaderReadonlyImages[shaderType] = numReadonlyImages; in updateBuffer()