Home
last modified time | relevance | path

Searched refs:mNumActiveShaderReadonlyImages (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h163 gl::ShaderMap<int> mNumActiveShaderReadonlyImages; variable
DStateManager11.cpp580 mNumActiveShaderReadonlyImages[shaderType] = 0; in onImageChange()
606 (mNumActiveShaderReadonlyImages[shaderType] < numReadonlyImages) || in updateBuffer()
621 mNumActiveShaderReadonlyImages[shaderType] = numReadonlyImages; in updateBuffer()