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Searched refs:mNumActiveShaderSamplers (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp297 ShaderConstants11::ShaderConstants11() : mNumActiveShaderSamplers({}) in ShaderConstants11()
347 mNumActiveShaderSamplers.fill(0); in markDirty()
567 mNumActiveShaderSamplers[shaderType] = 0; in onSamplerChange()
605 (mNumActiveShaderSamplers[shaderType] < numSamplers) || in updateBuffer()
620 mNumActiveShaderSamplers[shaderType] = numSamplers; in updateBuffer()
DStateManager11.h161 gl::ShaderMap<int> mNumActiveShaderSamplers; variable