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Searched refs:mOffscreenSRView (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp81 mOffscreenSRView(), in SwapChain11()
125 mOffscreenSRView.reset(); in release()
146 mOffscreenSRView.reset(); in releaseOffscreenColorBuffer()
334 &mOffscreenSRView); in resetOffscreenColorBuffer()
342 mOffscreenSRView.setDebugName("OffscreenBackBufferShaderResource"); in resetOffscreenColorBuffer()
888 stateManager->setSimplePixelTextureAndSampler(mOffscreenSRView, mPassThroughSampler); in copyOffscreenToBackbuffer()
980 ASSERT(mOffscreenSRView.valid()); in getRenderTargetShaderResource()
981 return mOffscreenSRView; in getRenderTargetShaderResource()
1008 mOffscreenTextureCopyForSRV.get(), &mOffscreenSRView); in getRenderTargetShaderResource()
1010 mOffscreenSRView.setDebugName("OffscreenBackBufferSRV"); in getRenderTargetShaderResource()
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DSwapChain11.h110 d3d11::SharedSRV mOffscreenSRView; variable