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Searched refs:mOffscreenTextureCopyForSRV (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp83 mOffscreenTextureCopyForSRV(), in SwapChain11()
148 mOffscreenTextureCopyForSRV.reset(); in releaseOffscreenColorBuffer()
984 if (!mOffscreenTextureCopyForSRV.valid()) in getRenderTargetShaderResource()
996 context, offscreenCopyDesc, backbufferFormatInfo, &mOffscreenTextureCopyForSRV); in getRenderTargetShaderResource()
998 mOffscreenTextureCopyForSRV.setDebugName("OffscreenBackBufferCopyForSRV"); in getRenderTargetShaderResource()
1008 mOffscreenTextureCopyForSRV.get(), &mOffscreenSRView); in getRenderTargetShaderResource()
1016 mRenderer->getDeviceContext()->CopyResource(mOffscreenTextureCopyForSRV.get(), in getRenderTargetShaderResource()
DSwapChain11.h112 TextureHelper11 mOffscreenTextureCopyForSRV; variable