Searched refs:mOutputVariables (Results 1 – 10 of 10) sorted by relevance
/external/angle/src/compiler/translator/tree_ops/ |
D | RemoveInactiveInterfaceVariables.cpp | 39 const std::vector<sh::ShaderVariable> &mOutputVariables; member in sh::__anon2f5da7140111::RemoveInactiveInterfaceVariablesTraverser 54 mOutputVariables(outputVariables), in RemoveInactiveInterfaceVariablesTraverser() 128 removeDeclaration = !IsVariableActive(mOutputVariables, asSymbol->getName()); in visitDeclaration()
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/external/angle/src/compiler/translator/ |
D | Compiler.h | 121 const std::vector<sh::ShaderVariable> &getOutputVariables() const { return mOutputVariables; } in getOutputVariables() 212 std::vector<sh::ShaderVariable> mOutputVariables; variable
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D | CollectVariables.cpp | 173 std::vector<ShaderVariable> *mOutputVariables; member in sh::__anon45ff8db80111::CollectVariablesTraverser 268 mOutputVariables(outputVariables), in CollectVariablesTraverser() 368 mOutputVariables->push_back(info); in recordBuiltInFragmentOutputUsed() 544 var = FindVariable(symbolName, mOutputVariables); in visitSymbol() 631 mOutputVariables->push_back(info); in visitSymbol() 1162 mOutputVariables->push_back(recordOutputVariable(variable)); in visitDeclaration()
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D | Compiler.cpp | 791 if (!EmulateGLFragColorBroadcast(this, root, mResources.MaxDrawBuffers, &mOutputVariables, in checkAndSimplifyAST() 877 CollectVariables(root, &mAttributes, &mOutputVariables, &mUniforms, &mInputVaryings, in checkAndSimplifyAST() 1293 mOutputVariables.clear(); in clearResults() 1559 for (const sh::ShaderVariable &var : mOutputVariables) in initializeOutputVariables()
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D | TranslatorGLSL.cpp | 147 for (const auto &outputVar : mOutputVariables) in translate()
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D | TranslatorMetalDirect.cpp | 886 for (const ShaderVariable &outputVarying : mOutputVariables) in translateImpl()
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D | TranslatorVulkan.cpp | 1058 for (const ShaderVariable &outputVar : mOutputVariables) in translateImpl()
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/external/angle/src/libANGLE/ |
D | ProgramExecutable.h | 235 const std::vector<sh::ShaderVariable> &getOutputVariables() const { return mOutputVariables; } in getOutputVariables() 423 std::vector<sh::ShaderVariable> mOutputVariables; variable
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D | ProgramExecutable.cpp | 121 mOutputVariables(other.mOutputVariables), in ProgramExecutable() 183 mOutputVariables.clear(); in reset() 351 mOutputVariables.push_back(output); in load()
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D | Program.cpp | 1797 UpdateInterfaceVariable(&mExecutable->mOutputVariables, varying); in updateProgramInterfaceOutputs() 4155 mState.mExecutable->mOutputVariables = outputVariables; in linkOutputVariables() 4267 mState.mExecutable->mOutputVariables[outputVariableIndex]); in linkOutputVariables() 4318 mState.mExecutable->mOutputVariables[outputVariableIndex]); in linkOutputVariables()
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