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Searched refs:mOutputVaryings (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/compiler/translator/
DCollectVariables.cpp176 std::vector<ShaderVariable> *mOutputVaryings; member in sh::__anon45ff8db80111::CollectVariablesTraverser
271 mOutputVaryings(outputVaryings), in CollectVariablesTraverser()
434 var = FindShaderIOBlockVariable(interfaceBlock->name(), mOutputVaryings); in visitSymbol()
438 var = FindVariable(symbolName, mOutputVaryings); in visitSymbol()
606 recordBuiltInVaryingUsed(symbol->variable(), &mPositionAdded, mOutputVaryings); in visitSymbol()
609 recordBuiltInVaryingUsed(symbol->variable(), &mPointSizeAdded, mOutputVaryings); in visitSymbol()
657 mOutputVaryings); in visitSymbol()
671 recordBuiltInVaryingUsed(symbol->variable(), &mLayerAdded, mOutputVaryings); in visitSymbol()
692 recordBuiltInVaryingUsed(symbol->variable(), &mClipDistanceAdded, mOutputVaryings); in visitSymbol()
707 recordBuiltInVaryingUsed(symbol->variable(), &mCullDistanceAdded, mOutputVaryings); in visitSymbol()
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DCompiler.h124 const std::vector<sh::ShaderVariable> &getOutputVaryings() const { return mOutputVaryings; } in getOutputVaryings()
215 std::vector<sh::ShaderVariable> mOutputVaryings; variable
DCompiler.cpp878 &mOutputVaryings, &mSharedVariables, &mUniformBlocks, in checkAndSimplifyAST()
1296 mOutputVaryings.clear(); in clearResults()
1543 list.reserve(mOutputVaryings.size()); in initializeOutputVariables()
1546 for (const sh::ShaderVariable &var : mOutputVaryings) in initializeOutputVariables()
1598 for (size_t ii = 0; ii < mOutputVaryings.size(); ++ii) in isVaryingDefined()
1600 if (mOutputVaryings[ii].name == varyingName) in isVaryingDefined()
DTranslatorMetal.cpp228 for (const sh::ShaderVariable &var : mOutputVaryings) in translate()
DTranslatorMetalDirect.cpp1013 for (const ShaderVariable &outputVarying : mOutputVaryings) in translateImpl()
DTranslatorVulkan.cpp945 for (const ShaderVariable &outputVarying : mOutputVaryings) in translateImpl()
/external/angle/src/libANGLE/
DShader.cpp323 mState.mOutputVaryings.clear(); in compile()
511 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in resolveCompile()
533 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in resolveCompile()
556 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in resolveCompile()
563 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in resolveCompile()
DShader.h76 const std::vector<sh::ShaderVariable> &getOutputVaryings() const { return mOutputVaryings; } in getOutputVaryings()
129 std::vector<sh::ShaderVariable> mOutputVaryings; variable