Searched refs:mOutputVaryings (Results 1 – 8 of 8) sorted by relevance
/external/angle/src/compiler/translator/ |
D | CollectVariables.cpp | 176 std::vector<ShaderVariable> *mOutputVaryings; member in sh::__anon45ff8db80111::CollectVariablesTraverser 271 mOutputVaryings(outputVaryings), in CollectVariablesTraverser() 434 var = FindShaderIOBlockVariable(interfaceBlock->name(), mOutputVaryings); in visitSymbol() 438 var = FindVariable(symbolName, mOutputVaryings); in visitSymbol() 606 recordBuiltInVaryingUsed(symbol->variable(), &mPositionAdded, mOutputVaryings); in visitSymbol() 609 recordBuiltInVaryingUsed(symbol->variable(), &mPointSizeAdded, mOutputVaryings); in visitSymbol() 657 mOutputVaryings); in visitSymbol() 671 recordBuiltInVaryingUsed(symbol->variable(), &mLayerAdded, mOutputVaryings); in visitSymbol() 692 recordBuiltInVaryingUsed(symbol->variable(), &mClipDistanceAdded, mOutputVaryings); in visitSymbol() 707 recordBuiltInVaryingUsed(symbol->variable(), &mCullDistanceAdded, mOutputVaryings); in visitSymbol() [all …]
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D | Compiler.h | 124 const std::vector<sh::ShaderVariable> &getOutputVaryings() const { return mOutputVaryings; } in getOutputVaryings() 215 std::vector<sh::ShaderVariable> mOutputVaryings; variable
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D | Compiler.cpp | 878 &mOutputVaryings, &mSharedVariables, &mUniformBlocks, in checkAndSimplifyAST() 1296 mOutputVaryings.clear(); in clearResults() 1543 list.reserve(mOutputVaryings.size()); in initializeOutputVariables() 1546 for (const sh::ShaderVariable &var : mOutputVaryings) in initializeOutputVariables() 1598 for (size_t ii = 0; ii < mOutputVaryings.size(); ++ii) in isVaryingDefined() 1600 if (mOutputVaryings[ii].name == varyingName) in isVaryingDefined()
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D | TranslatorMetal.cpp | 228 for (const sh::ShaderVariable &var : mOutputVaryings) in translate()
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D | TranslatorMetalDirect.cpp | 1013 for (const ShaderVariable &outputVarying : mOutputVaryings) in translateImpl()
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D | TranslatorVulkan.cpp | 945 for (const ShaderVariable &outputVarying : mOutputVaryings) in translateImpl()
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/external/angle/src/libANGLE/ |
D | Shader.cpp | 323 mState.mOutputVaryings.clear(); in compile() 511 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in resolveCompile() 533 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in resolveCompile() 556 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in resolveCompile() 563 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in resolveCompile()
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D | Shader.h | 76 const std::vector<sh::ShaderVariable> &getOutputVaryings() const { return mOutputVaryings; } in getOutputVaryings() 129 std::vector<sh::ShaderVariable> mOutputVaryings; variable
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