Searched refs:mOutsideRenderPassCommands (Results 1 – 4 of 4) sorted by relevance
447 mOutsideRenderPassCommands.releaseHandle(); in ~CommandGraphNode()468 &mOutsideRenderPassCommands)); in beginOutsideRenderPassRecording()470 *commandsOut = &mOutsideRenderPassCommands; in beginOutsideRenderPassRecording()632 if (mOutsideRenderPassCommands.valid()) in visitAndExecute()634 ANGLE_VK_TRY(context, mOutsideRenderPassCommands.end()); in visitAndExecute()635 ExecuteCommands(primaryCommandBuffer, &mOutsideRenderPassCommands); in visitAndExecute()687 ASSERT(!mOutsideRenderPassCommands.valid() && !mInsideRenderPassCommands.valid()); in visitAndExecute()696 ASSERT(!mOutsideRenderPassCommands.valid() && !mInsideRenderPassCommands.valid()); in visitAndExecute()704 ASSERT(!mOutsideRenderPassCommands.valid() && !mInsideRenderPassCommands.valid()); in visitAndExecute()723 ASSERT(!mOutsideRenderPassCommands.valid() && !mInsideRenderPassCommands.valid()); in visitAndExecute()[all …]
441 mOutsideRenderPassCommands(nullptr),630 mRenderer->recycleCommandBufferHelper(mOutsideRenderPassCommands); in onDestroy()632 mOutsideRenderPassCommands = nullptr; in onDestroy()755 mOutsideRenderPassCommands = mRenderer->getCommandBufferHelper(false); in initialize()770 ANGLE_TRY(traceGpuEvent(&mOutsideRenderPassCommands->getCommandBuffer(), in initialize()1291 if (mOutsideRenderPassCommands->hasGLMemoryBarrierIssued()) in handleDirtyMemoryBarrierImpl()1307 return handleDirtyEventLogImpl(&mOutsideRenderPassCommands->getCommandBuffer()); in handleDirtyComputeEventLog()1511 mOutsideRenderPassCommands->getCommandBuffer().bindComputePipeline( in handleDirtyComputePipelineBinding()1683 return handleDirtyTexturesImpl(mOutsideRenderPassCommands); in handleDirtyComputeTextures()1873 return handleDirtyShaderResourcesImpl(mOutsideRenderPassCommands); in handleDirtyComputeShaderResources()[all …]
91 return &mOutsideRenderPassCommands; in getOutsideRenderPassCommands()252 CommandBuffer mOutsideRenderPassCommands; variable
521 ASSERT(!mOutsideRenderPassCommands->hasRenderPass()); in getOutsideRenderPassCommandBuffer()523 *commandBufferOut = &mOutsideRenderPassCommands->getCommandBuffer(); in getOutsideRenderPassCommandBuffer()1090 vk::CommandBufferHelper *mOutsideRenderPassCommands; variable