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Searched refs:mPassThroughIL (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp89 mPassThroughIL(), in SwapChain11()
131 mPassThroughIL.reset(); in release()
691 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughOrResolvePS.valid()); in initPassThroughResources()
731 mRenderer->allocateResource(displayD3D, quadElements, &vertexShaderData, &mPassThroughIL)); in initPassThroughResources()
732 mPassThroughIL.setDebugName("SwapChainPassThroughIL"); in initPassThroughResources()
877 stateManager->setInputLayout(&mPassThroughIL); in copyOffscreenToBackbuffer()
DSwapChain11.h120 d3d11::InputLayout mPassThroughIL; variable