Searched refs:mPassThroughIL (Results 1 – 2 of 2) sorted by relevance
89 mPassThroughIL(), in SwapChain11()131 mPassThroughIL.reset(); in release()691 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughOrResolvePS.valid()); in initPassThroughResources()731 mRenderer->allocateResource(displayD3D, quadElements, &vertexShaderData, &mPassThroughIL)); in initPassThroughResources()732 mPassThroughIL.setDebugName("SwapChainPassThroughIL"); in initPassThroughResources()877 stateManager->setInputLayout(&mPassThroughIL); in copyOffscreenToBackbuffer()
120 d3d11::InputLayout mPassThroughIL; variable