Searched refs:mPassThroughOrResolvePS (Results 1 – 2 of 2) sorted by relevance
91 mPassThroughOrResolvePS(), in SwapChain11()133 mPassThroughOrResolvePS.reset(); in release()691 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughOrResolvePS.valid()); in initPassThroughResources()741 mRenderer->allocateResource(displayD3D, pixelShaderData, &mPassThroughOrResolvePS)); in initPassThroughResources()749 mRenderer->allocateResource(displayD3D, pixelShaderData, &mPassThroughOrResolvePS)); in initPassThroughResources()755 mRenderer->allocateResource(displayD3D, pixelShaderData, &mPassThroughOrResolvePS)); in initPassThroughResources()759 mPassThroughOrResolvePS.setDebugName("SwapChainPassThroughPS"); in initPassThroughResources()879 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughOrResolvePS); in copyOffscreenToBackbuffer()
122 d3d11::PixelShader mPassThroughOrResolvePS; variable