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Searched refs:mPassThroughOrResolvePS (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DSwapChain11.cpp91 mPassThroughOrResolvePS(), in SwapChain11()
133 mPassThroughOrResolvePS.reset(); in release()
691 ASSERT(!mPassThroughIL.valid() && !mPassThroughVS.valid() && !mPassThroughOrResolvePS.valid()); in initPassThroughResources()
741 mRenderer->allocateResource(displayD3D, pixelShaderData, &mPassThroughOrResolvePS)); in initPassThroughResources()
749 mRenderer->allocateResource(displayD3D, pixelShaderData, &mPassThroughOrResolvePS)); in initPassThroughResources()
755 mRenderer->allocateResource(displayD3D, pixelShaderData, &mPassThroughOrResolvePS)); in initPassThroughResources()
759 mPassThroughOrResolvePS.setDebugName("SwapChainPassThroughPS"); in initPassThroughResources()
879 stateManager->setDrawShaders(&mPassThroughVS, nullptr, &mPassThroughOrResolvePS); in copyOffscreenToBackbuffer()
DSwapChain11.h122 d3d11::PixelShader mPassThroughOrResolvePS; variable