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Searched refs:mPendingQueries (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DQueryGL.cpp66 mPendingQueries(), in StandardQueryGL()
79 while (!mPendingQueries.empty()) in ~StandardQueryGL()
81 GLuint id = mPendingQueries.front(); in ~StandardQueryGL()
83 mPendingQueries.pop_front(); in ~StandardQueryGL()
107 mPendingQueries.push_back(query); in queryCounter()
118 ASSERT(mPendingQueries.empty()); in getResultBase()
149 *available = mPendingQueries.empty(); in isResultAvailable()
159 mPendingQueries.push_back(mActiveQuery); in pause()
164 if (mPendingQueries.size() >= kPauseResumeFlushThreshold) in pause()
177 if (mPendingQueries.size() >= kPauseResumeFlushThreshold) in resume()
[all …]
DQueryGL.h66 std::deque<GLuint> mPendingQueries; variable
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DQuery11.cpp87 mPendingQueries.push_back(std::unique_ptr<QueryState>(new QueryState())); in queryCounter()
96 ASSERT(mPendingQueries.empty()); in getResultBase()
126 *available = mPendingQueries.empty(); in isResultAvailable()
145 mPendingQueries.push_back(std::move(mActiveQuery)); in pause()
197 while (!mPendingQueries.empty()) in flush()
199 QueryState *query = mPendingQueries.front().get(); in flush()
211 mPendingQueries.pop_front(); in flush()
DQuery11.h66 std::deque<std::unique_ptr<QueryState>> mPendingQueries; variable