Searched refs:mPointSampler (Results 1 – 4 of 4) sorted by relevance
537 mPointSampler(), in Blit11()616 ANGLE_TRY(mRenderer->allocateResource(context11, pointSamplerDesc, &mPointSampler)); in initResources()617 mPointSampler.setDebugName("Blit11 point sampler"); in initResources()904 stateManager->setSimplePixelTextureAndSampler(source, mPointSampler); in swizzleTexture()1035 stateManager->setSimplePixelTextureAndSampler(source, mPointSampler); in copyTexture()1133 stateManager->setSimplePixelTextureAndSampler(source, mPointSampler); in copyDepth()
269 d3d11::SamplerState mPointSampler; variable
573 vk::Sampler mPointSampler; variable
1113 mPointSampler.destroy(device); in destroy()1423 if (!mPointSampler.valid()) in ensureSamplersInitialized()1425 ANGLE_VK_TRY(contextVk, mPointSampler.init(contextVk->getDevice(), samplerInfo)); in ensureSamplersInitialized()2358 samplerInfo.sampler = params.linear ? mLinearSampler.getHandle() : mPointSampler.getHandle(); in blitResolveImpl()2545 samplerInfo.sampler = params.linear ? mLinearSampler.getHandle() : mPointSampler.getHandle(); in stencilBlitResolveNoShaderExport()