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Searched refs:mPointSampler (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp537 mPointSampler(), in Blit11()
616 ANGLE_TRY(mRenderer->allocateResource(context11, pointSamplerDesc, &mPointSampler)); in initResources()
617 mPointSampler.setDebugName("Blit11 point sampler"); in initResources()
904 stateManager->setSimplePixelTextureAndSampler(source, mPointSampler); in swizzleTexture()
1035 stateManager->setSimplePixelTextureAndSampler(source, mPointSampler); in copyTexture()
1133 stateManager->setSimplePixelTextureAndSampler(source, mPointSampler); in copyDepth()
DBlit11.h269 d3d11::SamplerState mPointSampler; variable
/external/angle/src/libANGLE/renderer/vulkan/
DUtilsVk.h573 vk::Sampler mPointSampler; variable
DUtilsVk.cpp1113 mPointSampler.destroy(device); in destroy()
1423 if (!mPointSampler.valid()) in ensureSamplersInitialized()
1425 ANGLE_VK_TRY(contextVk, mPointSampler.init(contextVk->getDevice(), samplerInfo)); in ensureSamplersInitialized()
2358 samplerInfo.sampler = params.linear ? mLinearSampler.getHandle() : mPointSampler.getHandle(); in blitResolveImpl()
2545 samplerInfo.sampler = params.linear ? mLinearSampler.getHandle() : mPointSampler.getHandle(); in stencilBlitResolveNoShaderExport()