Searched refs:mPointSpriteVertexBuffer (Results 1 – 2 of 2) sorted by relevance
613 d3d11::Buffer mPointSpriteVertexBuffer; variable
1953 mPointSpriteVertexBuffer.reset(); in deinitialize()3108 if (!mPointSpriteVertexBuffer.valid()) in applyVertexBuffers()3130 &mPointSpriteVertexBuffer)); in applyVertexBuffers()3136 queueVertexBufferChange(0, mPointSpriteVertexBuffer.get(), stride, 0); in applyVertexBuffers()