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Searched refs:mPointSpriteVertexBuffer (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h613 d3d11::Buffer mPointSpriteVertexBuffer; variable
DStateManager11.cpp1953 mPointSpriteVertexBuffer.reset(); in deinitialize()
3108 if (!mPointSpriteVertexBuffer.valid()) in applyVertexBuffers()
3130 &mPointSpriteVertexBuffer)); in applyVertexBuffers()
3136 queueVertexBufferChange(0, mPointSpriteVertexBuffer.get(), stride, 0); in applyVertexBuffers()