Searched refs:mPriority (Results 1 – 6 of 6) sorted by relevance
28 private int mPriority; field in RenderComponent46 mPriority = 0; in reset()71 … system.scheduleForDraw(mDrawable, mPositionWorkspace, mPriority, mCameraRelative); in update()92 mPriority = priority; in setPriority()96 return mPriority; in getPriority()
26 private float mPriority; field in DrawableObject36 mPriority = f; in setPriority()40 return mPriority; in getPriority()
83 private Priority mPriority = super.getPriority(); field in MockRequest86 mPriority = priority; in setPriority()91 return mPriority; in getPriority()
69 private Priority mPriority = Priority.NORMAL;73 mPriority = priority;78 return mPriority;
113 mPriority = egl::ContextPriority::Medium; in initTask()195 mPriority = priority; in initPresent()221 mPriority = priority; in initFlushAndQueueSubmit()235 mPriority = priority; in initOneOffQueueSubmit()256 std::swap(mPriority, rhs.mPriority); in operator =()
125 egl::ContextPriority getPriority() const { return mPriority; } in getPriority()166 egl::ContextPriority mPriority; variable