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Searched refs:mProgramD3D (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp704 mProgramD3D(nullptr), in StateManager11()
884 if (mProgramD3D->updateSamplerMapping() == ProgramD3D::SamplerMapping::WasDirty) in updateStateForCompute()
895 if (mProgramD3D->anyShaderUniformsDirty()) in updateStateForCompute()
917 ANGLE_TRY(applyComputeUniforms(context, mProgramD3D)); in updateStateForCompute()
1166 mProgramD3D = GetImplAs<ProgramD3D>(state.getProgram()); in syncState()
1187 ASSERT(mProgramD3D); in syncState()
1189 const gl::ProgramState &programState = mProgramD3D->getState(); in syncState()
1758 mProgramD3D = nullptr; in onMakeCurrent()
1980 gl::DrawBufferMask activeProgramOutputs = mProgramD3D->getState().getActiveOutputVariables(); in syncFramebuffer()
2051 const gl::ProgramExecutable &executable = mProgramD3D->getState().getExecutable(); in syncCurrentValueAttribs()
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DStateManager11.h288 ProgramD3D *getProgramD3D() const { return mProgramD3D; } in getProgramD3D()
646 ProgramD3D *mProgramD3D; variable