Searched refs:mPsDepth (Results 1 – 2 of 2) sorted by relevance
71 d3d11::LazyShader<ID3D11PixelShader> mPsDepth; variable
121 mPsDepth(g_PS_ClearDepth, ArraySize(g_PS_ClearDepth), "Clear11 PS Depth"), in ShaderManager()190 ANGLE_TRY(mPsDepth.resolve(context11, renderer)); in getShadersAndLayout()191 *ps = &mPsDepth.getObj(); in getShadersAndLayout()