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Searched refs:mPsDepth (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.h71 d3d11::LazyShader<ID3D11PixelShader> mPsDepth; variable
DClear11.cpp121 mPsDepth(g_PS_ClearDepth, ArraySize(g_PS_ClearDepth), "Clear11 PS Depth"), in ShaderManager()
190 ANGLE_TRY(mPsDepth.resolve(context11, renderer)); in getShadersAndLayout()
191 *ps = &mPsDepth.getObj(); in getShadersAndLayout()