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Searched refs:mPsFloat (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.h72 std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsFloat; variable
DClear11.cpp122 mPsFloat{{CLEARPS(Float1), CLEARPS(Float2), CLEARPS(Float3), CLEARPS(Float4), CLEARPS(Float5), in ShaderManager()
198 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
199 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()