Searched refs:mPsFloat (Results 1 – 2 of 2) sorted by relevance
72 std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsFloat; variable
122 mPsFloat{{CLEARPS(Float1), CLEARPS(Float2), CLEARPS(Float3), CLEARPS(Float4), CLEARPS(Float5), in ShaderManager()198 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()199 *ps = &mPsFloat[numRTs - 1].getObj(); in getShadersAndLayout()