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Searched refs:mPsFloat9 (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.h67 d3d11::LazyShader<ID3D11PixelShader> mPsFloat9; variable
DClear11.cpp117 mPsFloat9(g_PS_ClearFloat_FL9, ArraySize(g_PS_ClearFloat_FL9), "Clear11 PS FloatFL9"), in ShaderManager()
151 ANGLE_TRY(mPsFloat9.resolve(context11, renderer)); in getShadersAndLayout()
167 *ps = &mPsFloat9.getObj(); in getShadersAndLayout()