Searched refs:mPsFloat9 (Results 1 – 2 of 2) sorted by relevance
67 d3d11::LazyShader<ID3D11PixelShader> mPsFloat9; variable
117 mPsFloat9(g_PS_ClearFloat_FL9, ArraySize(g_PS_ClearFloat_FL9), "Clear11 PS FloatFL9"), in ShaderManager()151 ANGLE_TRY(mPsFloat9.resolve(context11, renderer)); in getShadersAndLayout()167 *ps = &mPsFloat9.getObj(); in getShadersAndLayout()