Searched refs:mPsSInt (Results 1 – 2 of 2) sorted by relevance
74 std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsSInt; variable
126 mPsSInt{{CLEARPS(Sint1), CLEARPS(Sint2), CLEARPS(Sint3), CLEARPS(Sint4), CLEARPS(Sint5),206 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()207 *ps = &mPsSInt[numRTs - 1].getObj(); in getShadersAndLayout()