Searched refs:mQuad2DIL (Results 1 – 2 of 2) sorted by relevance
275 d3d11::LazyInputLayout mQuad2DIL; variable
542 mQuad2DIL(quad2DLayout, in Blit11()767 ANGLE_TRY(mQuad2DIL.resolve(context11, mRenderer)); in getShaderSupport()769 supportOut->inputLayout = &mQuad2DIL.getObj(); in getShaderSupport()1116 ANGLE_TRY(mQuad2DIL.resolve(context11, mRenderer)); in copyDepth()1121 stateManager->setInputLayout(&mQuad2DIL.getObj()); in copyDepth()