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Searched refs:mQuad2DIL (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h275 d3d11::LazyInputLayout mQuad2DIL; variable
DBlit11.cpp542 mQuad2DIL(quad2DLayout, in Blit11()
767 ANGLE_TRY(mQuad2DIL.resolve(context11, mRenderer)); in getShaderSupport()
769 supportOut->inputLayout = &mQuad2DIL.getObj(); in getShaderSupport()
1116 ANGLE_TRY(mQuad2DIL.resolve(context11, mRenderer)); in copyDepth()
1121 stateManager->setInputLayout(&mQuad2DIL.getObj()); in copyDepth()