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Searched refs:mQuad3DIL (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h279 d3d11::LazyInputLayout mQuad3DIL; variable
DBlit11.cpp551 mQuad3DIL(quad3DLayout, in Blit11()
778 ANGLE_TRY(mQuad3DIL.resolve(context11, mRenderer)); in getShaderSupport()
781 supportOut->inputLayout = &mQuad3DIL.getObj(); in getShaderSupport()