Searched refs:mQuad3DIL (Results 1 – 2 of 2) sorted by relevance
279 d3d11::LazyInputLayout mQuad3DIL; variable
551 mQuad3DIL(quad3DLayout, in Blit11()778 ANGLE_TRY(mQuad3DIL.resolve(context11, mRenderer)); in getShaderSupport()781 supportOut->inputLayout = &mQuad3DIL.getObj(); in getShaderSupport()