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Searched refs:mQuad3DVS (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h280 d3d11::LazyShader<ID3D11VertexShader> mQuad3DVS; variable
DBlit11.cpp556 mQuad3DVS(g_VS_Passthrough3D, ArraySize(g_VS_Passthrough3D), "Blit11 3D vertex shader"), in Blit11()
779 ANGLE_TRY(mQuad3DVS.resolve(context11, mRenderer)); in getShaderSupport()
782 supportOut->vertexShader = &mQuad3DVS.getObj(); in getShaderSupport()