Searched refs:mQuad3DVS (Results 1 – 2 of 2) sorted by relevance
280 d3d11::LazyShader<ID3D11VertexShader> mQuad3DVS; variable
556 mQuad3DVS(g_VS_Passthrough3D, ArraySize(g_VS_Passthrough3D), "Blit11 3D vertex shader"), in Blit11()779 ANGLE_TRY(mQuad3DVS.resolve(context11, mRenderer)); in getShaderSupport()782 supportOut->vertexShader = &mQuad3DVS.getObj(); in getShaderSupport()