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Searched refs:mQuadVertexBuffer (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DBlit9.cpp63 mQuadVertexBuffer(nullptr), in Blit9()
75 SafeRelease(mQuadVertexBuffer); in ~Blit9()
96 D3DPOOL_DEFAULT, &mQuadVertexBuffer, nullptr); in initialize()
101 result = mQuadVertexBuffer->Lock(0, 0, &lockPtr, 0); in initialize()
107 mQuadVertexBuffer->Unlock(); in initialize()
684 HRESULT hr = device->SetStreamSource(0, mQuadVertexBuffer, 0, 2 * sizeof(float)); in render()
726 device->SetStreamSource(0, mQuadVertexBuffer, 0, 0); in saveState()
DBlit9.h82 IDirect3DVertexBuffer9 *mQuadVertexBuffer; variable
/external/angle/src/tests/test_utils/
DANGLETest.cpp406 mQuadVertexBuffer(0), in ANGLETestBase()
517 if (mQuadVertexBuffer) in ~ANGLETestBase()
519 glDeleteBuffers(1, &mQuadVertexBuffer); in ~ANGLETestBase()
787 if (mQuadVertexBuffer == 0) in setupQuadVertexBuffer()
789 glGenBuffers(1, &mQuadVertexBuffer); in setupQuadVertexBuffer()
800 glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer); in setupQuadVertexBuffer()
807 if (mQuadVertexBuffer == 0) in setupIndexedQuadVertexBuffer()
809 glGenBuffers(1, &mQuadVertexBuffer); in setupIndexedQuadVertexBuffer()
820 glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer); in setupIndexedQuadVertexBuffer()
DANGLETest.h570 GLuint mQuadVertexBuffer; variable