Searched refs:mQuadVertexBuffer (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Blit9.cpp | 63 mQuadVertexBuffer(nullptr), in Blit9() 75 SafeRelease(mQuadVertexBuffer); in ~Blit9() 96 D3DPOOL_DEFAULT, &mQuadVertexBuffer, nullptr); in initialize() 101 result = mQuadVertexBuffer->Lock(0, 0, &lockPtr, 0); in initialize() 107 mQuadVertexBuffer->Unlock(); in initialize() 684 HRESULT hr = device->SetStreamSource(0, mQuadVertexBuffer, 0, 2 * sizeof(float)); in render() 726 device->SetStreamSource(0, mQuadVertexBuffer, 0, 0); in saveState()
|
D | Blit9.h | 82 IDirect3DVertexBuffer9 *mQuadVertexBuffer; variable
|
/external/angle/src/tests/test_utils/ |
D | ANGLETest.cpp | 406 mQuadVertexBuffer(0), in ANGLETestBase() 517 if (mQuadVertexBuffer) in ~ANGLETestBase() 519 glDeleteBuffers(1, &mQuadVertexBuffer); in ~ANGLETestBase() 787 if (mQuadVertexBuffer == 0) in setupQuadVertexBuffer() 789 glGenBuffers(1, &mQuadVertexBuffer); in setupQuadVertexBuffer() 800 glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer); in setupQuadVertexBuffer() 807 if (mQuadVertexBuffer == 0) in setupIndexedQuadVertexBuffer() 809 glGenBuffers(1, &mQuadVertexBuffer); in setupIndexedQuadVertexBuffer() 820 glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer); in setupIndexedQuadVertexBuffer()
|
D | ANGLETest.h | 570 GLuint mQuadVertexBuffer; variable
|