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Searched refs:mRenderPassMaxScissorRect (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_command_buffer.mm1159 mRenderPassMaxScissorRect.width =
1160 std::min<NSUInteger>(mRenderPassMaxScissorRect.width, texture->width(mipLevel));
1161 mRenderPassMaxScissorRect.height =
1162 std::min<NSUInteger>(mRenderPassMaxScissorRect.height, texture->height(mipLevel));
1286 mRenderPassMaxScissorRect = {.x = 0,
1431 rect.x > mRenderPassMaxScissorRect.width ? 0 : mRenderPassMaxScissorRect.width - rect.x;
1433 rect.y > mRenderPassMaxScissorRect.height ? 0 : mRenderPassMaxScissorRect.height - rect.y;
Dmtl_command_buffer.h511 MTLScissorRect mRenderPassMaxScissorRect; variable