Searched refs:mRenderTargetFormat (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/ |
D | SurfaceD3D.cpp | 41 mRenderTargetFormat(state.config->renderTargetFormat), in SurfaceD3D() 137 mRenderTargetFormat = mColorFormat->fboImplementationInternalFormat; in initialize() 205 mRenderer->createSwapChain(mNativeWindow, mShareHandle, mD3DTexture, mRenderTargetFormat, in resetSwapChain()
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D | SurfaceD3D.h | 97 GLenum mRenderTargetFormat; variable
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/external/swiftshader/src/OpenGL/libEGL/ |
D | Surface.cpp | 77 …backBuffer = libGLESv2->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSamp… in initialize() 82 …backBuffer = libGLES_CM->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSam… in initialize()
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D | Config.h | 39 const sw::Format mRenderTargetFormat; variable
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D | Config.cpp | 41 …: mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(m… in Config()
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