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Searched refs:mRenderTargetFormat (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DSurfaceD3D.cpp41 mRenderTargetFormat(state.config->renderTargetFormat), in SurfaceD3D()
137 mRenderTargetFormat = mColorFormat->fboImplementationInternalFormat; in initialize()
205 mRenderer->createSwapChain(mNativeWindow, mShareHandle, mD3DTexture, mRenderTargetFormat, in resetSwapChain()
DSurfaceD3D.h97 GLenum mRenderTargetFormat; variable
/external/swiftshader/src/OpenGL/libEGL/
DSurface.cpp77 …backBuffer = libGLESv2->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSamp… in initialize()
82 …backBuffer = libGLES_CM->createBackBuffer(width, height, config->mRenderTargetFormat, config->mSam… in initialize()
DConfig.h39 const sw::Format mRenderTargetFormat; variable
DConfig.cpp41 …: mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(m… in Config()