Searched refs:mResolveDepthPS (Results 1 – 2 of 2) sorted by relevance
288 d3d11::LazyShader<ID3D11PixelShader> mResolveDepthPS; variable
563 mResolveDepthPS(g_PS_ResolveDepth, ArraySize(g_PS_ResolveDepth), "Blit11::mResolveDepthPS"), in Blit11()1723 ANGLE_TRY(mResolveDepthPS.resolve(context11, mRenderer)); in resolveDepth()1729 &mResolveDepthPS.getObj()); in resolveDepth()