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Searched refs:mResolveDepthPS (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h288 d3d11::LazyShader<ID3D11PixelShader> mResolveDepthPS; variable
DBlit11.cpp563 mResolveDepthPS(g_PS_ResolveDepth, ArraySize(g_PS_ResolveDepth), "Blit11::mResolveDepthPS"), in Blit11()
1723 ANGLE_TRY(mResolveDepthPS.resolve(context11, mRenderer)); in resolveDepth()
1729 &mResolveDepthPS.getObj()); in resolveDepth()