Searched refs:mResolveDepthStencilPS (Results 1 – 2 of 2) sorted by relevance
289 d3d11::LazyShader<ID3D11PixelShader> mResolveDepthStencilPS; variable
564 mResolveDepthStencilPS(g_PS_ResolveDepthStencil, in Blit11()1890 ANGLE_TRY(mResolveDepthStencilPS.resolve(context11, mRenderer)); in resolveStencil()1891 pixelShader = &mResolveDepthStencilPS.getObj(); in resolveStencil()