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Searched refs:mResolveDepthStencilPS (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h289 d3d11::LazyShader<ID3D11PixelShader> mResolveDepthStencilPS; variable
DBlit11.cpp564 mResolveDepthStencilPS(g_PS_ResolveDepthStencil, in Blit11()
1890 ANGLE_TRY(mResolveDepthStencilPS.resolve(context11, mRenderer)); in resolveStencil()
1891 pixelShader = &mResolveDepthStencilPS.getObj(); in resolveStencil()