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Searched refs:mResolvedDepth (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp1743 *textureOut = mResolvedDepth; in resolveDepth()
1751 if (mResolvedDepth.valid() && extents == mResolvedDepth.getExtents() && in initResolveDepthOnly()
1752 format.texFormat == mResolvedDepth.getFormat()) in initResolveDepthOnly()
1772 ANGLE_TRY(mRenderer->allocateTexture(context11, textureDesc, format, &mResolvedDepth)); in initResolveDepthOnly()
1773 mResolvedDepth.setDebugName("Blit11::mResolvedDepth"); in initResolveDepthOnly()
1781 ANGLE_TRY(mRenderer->allocateResource(context11, dsvDesc, mResolvedDepth.get(), in initResolveDepthOnly()
DBlit11.h294 TextureHelper11 mResolvedDepth; variable