Searched refs:mResolvedDepth (Results 1 – 2 of 2) sorted by relevance
1743 *textureOut = mResolvedDepth; in resolveDepth()1751 if (mResolvedDepth.valid() && extents == mResolvedDepth.getExtents() && in initResolveDepthOnly()1752 format.texFormat == mResolvedDepth.getFormat()) in initResolveDepthOnly()1772 ANGLE_TRY(mRenderer->allocateTexture(context11, textureDesc, format, &mResolvedDepth)); in initResolveDepthOnly()1773 mResolvedDepth.setDebugName("Blit11::mResolvedDepth"); in initResolveDepthOnly()1781 ANGLE_TRY(mRenderer->allocateResource(context11, dsvDesc, mResolvedDepth.get(), in initResolveDepthOnly()
294 TextureHelper11 mResolvedDepth; variable